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A Creative Digital Thinker and Partner at great fridays. A digital agency based in Manchester, UK. A Board Director to the Society of Digital Agencies (SoDA), a non-profit digital industry advocacy group. Founded in March 2008 and sponsored by Adobe. SoDA boasts members from the world's best digital agencies. SoDA www.sodaspeaks.com BACKGROUND Rob studied the convergence of Internet and Media Technology from 1996 to 2000 at Universities in the UK and Canada. Joined Lightmaker in May 2000 and by 2002 was appointed to the Board as Sales Director of Lightmaker Group. During the next 6 years Rob took on different roles including Managing Director at locations in the UK and USA, and Group CEO. Rob exited Lightmaker in October 2008. EXPERIENCE Clients include JK Rowling www.jkrowling.com, Manchester United www.manutd.com, Adobe www.adobe.com and Electronic Arts www.ea.com ACCOLADES Rob's teams and projects have garnered top industry awards including Webbys, FWAs, BAFTA nominations and MAX Awards.

Monday, May 31, 2010

SoDA Members - Society of Digital Agencies

The ever growing list of great agencies that are now SoDA Members

Posted via web from Rob Noble

Thursday, May 27, 2010

Sir Ken Robinson: Bring on the learning revolution!

Another brilliant speech from Sir Ken Robinson at TED in February.

Posted via web from Rob Noble

Friday, May 21, 2010

Mark II Space Shuttle timelapse footage

An amazing piece of footage showing the build up and launch of the space shuttle.

Posted via web from Rob Noble

Wednesday, May 19, 2010

Google Font Directory

The Google Font Directory lets you browse all the fonts available via the Google Font API. All fonts in the directory are available for use on your website under an open source license and served by Google servers.

View font details to get the code needed to embed the font on your web site. Please also visit our quick start guide and FAQ page. For more help and suggestions, use our moderator page

Google continues its efforts to make the web a more beautiful place with free web fonts. Thanks to The FWA for the tip off!

Posted via web from Rob Noble

Thursday, April 29, 2010

Airspace Rebooted

This is courtesy of mr mullany and is amazing

Posted via web from Rob Noble

Tuesday, April 27, 2010

Saturday, April 17, 2010

Emma & Fashion | Emma Watson official

great fridays latest digital offering is a website for the actress and fashion icon Emma Watson. More to come shortly. Stay tuned.

Posted via web from Rob Noble

BBC News - The Big Picture: Volcanic ash

the volcanic ash plume from Iceland, top left, to the north of Britain at received by NASA

Another great shot of the UK as flights continue to be grounded.

Posted via web from Rob Noble

Sunday, April 11, 2010

Bryan Christie Design

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Failed Missions to Mars

Failed Missions to Mars

Client: IEEE Spectrum

Category: Explanatory

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Absolutely love this infographic which I first saw on John Caswell's blog. Designed by the brilliant Bryan Christie

Posted via web from Rob Noble

Apple v Adobe: this time it's executable | Technology | guardian.co.uk

Adobe labs blogpost for Flash

View larger picture

Adobe labs touts cross-compilation for the iPhone

Apple introduced some new terms to its developers contract on Thursday. Buried away in the 21,000-odd words of the agreement is this interesting clause:

3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++ or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++ and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).

It's that last bit which is the real kicker. The stuff about private APIs - basically, calls to programming hooks that Apple reserves for its own applications on the iPhone and iPod Touch (the iPad uses a slightly different version of the OS) - isn't new.

But that last bit is a shot not just across the bows of Adobe - it's a broadside aimed right into its new Creative Suite. Because CS5, which is being readied on the slipway right now and is due to be introduced next week (I was to have had a prebriefing on it yesterday but - ah, cruel fate - had to put that to write about the Digital Economy bill, now Act) - allows you to write apps in Flash but then to cross-compile them to run on devices like, ooh, iPhones or iPod Touches.

See, it's even been touting it on its blogs:

"Adobe® Flash® Professional CS5 will include a Packager for iPhone that will let you publish ActionScript 3 projects to run as native applications for iPhone. These applications can be delivered to iPhone users through the Apple App Store.*"

Oh yeah, the asterisk in that sentence? You scroll wayyyy down and you get to the caveat: "* Delivery through the App Store requires participation in the iPhone Developer Program and approval of the application by Apple."

And now Apple is saying: no way. You write it in something that's one of our favoured languages - particularly Cocoa Touch - or you don't get it on our device. Perhaps the asterisk ought to have a BLINK marquee around it and a giant pulsing arrow.

We've already seen that Apple wants to keep Flash off the iPhone OS devices (which covers iPhones, iPod Touches and iPads). Its reasoning: that Flash programs suck up CPU and cause more crashes than it wants (basically, that they spoil the user experience). The absence of Flash on the iPad is really quite annoying, not just for users but also for news organisations and publishers which want to be able to serve video and ads: Apple's refusal, tied to the fact that it's selling a lot of these devices, and that they're a growing proportion of the mobile access of news websites, means that it would be easier all around if Apple would just let them serve Flash.

OK, so Apple won't. But what's the reason for this change to the developer agreement? After all, what is there to complain about in a process that lets developers produce programs that run in Flash but then cross-compile to run on the iPhone OS devices without Flash?

Adobe seems discomfited. In a statement to the New York Times, it said: "We are aware of Apple's new SDK language and are looking into it. We continue to develop our Packager for iPhone OS technology, which we plan to debut in Flash CS5." (And: "Apple did not respond to a request for comment." Did you guess that would happen?)

John Gruber, who first pointed out the changed clause, interpreted that statement thusly. And he's been analysing why Apple would have made the change:

"what Apple does not want is for some other company to establish a de facto standard software platform on top of Cocoa Touch. Not Adobe's Flash. Not .NET (through MonoTouch). If that were to happen, there's no lock-in advantage. If, say, a mobile Flash software platform — which encompassed multiple lower-level platforms, running on iPhone, Android, Windows Phone 7, and BlackBerry — were established, that app market would not give people a reason to prefer the iPhone.

"And, obviously, such a meta-platform would be out of Apple's control."

Yes, control. It's all about control. Gruber again:

"I'm not saying you have to like this. I'm not arguing that it's anything other than ruthless competitiveness. I'm not arguing (up to this point) that it benefits anyone other than Apple itself. I'm just arguing that it makes sense from Apple's perspective — and it was Apple's decision to make."

And what do developers think? There's a lot of jaws dropped. Here's one from Dominique Jodoin, president and CEO of Bluestreak Technology, which describes itself as "the second largest provider of embedded Flash solutions in the world (after Adobe)":

"with Apple leaving Flash off the iPad and iPhone, [plus] Microsoft's announcement of no Flash support in the new Windows Phone, and the emergence of HTML5 as a new standard to compete with Flash this situation presents a serious challenge for Adobe going forward."

He goes on to point out some facts we probably already knew:

"Steve Jobs and some frenzied analysts may enjoy positioning Flash as a dying technology [actually, nobody says it's dying; Jobs and his engineers just dislike the crashes and the CPU use - CA] but let's just look at the facts as they stand today:

"1.2 Billion mobile phones are Flash-capable; 70% of online gaming sites run Flash; 98% percent of internet-enabled desktops use it; 85% of top 100 websites use Flash; it's the #1 platform for video on the Web – 75% of all videos use Flash (including Hulu, Disney and YouTube); 2-3 million person Flash developers community; 90% of creative professionals have Adobe software on their desktops.

"With numbers and penetration rates like that, the better question is why wouldn't I choose to support this technology? None of the facts indicate that Adobe Flash is disappearing anytime soon."

The trouble with this analysis is that it doesn't tell us much about the future. It may be that 85% of the top 100 websites use Flash, but is that because they're using it to run ads or video (as the Guardian, where you should be right now, does)? And the bit about 1.2bn Flash-capable phones is interesting, but doesn't tell you if those phones are actually using it. I mean, my phone is email-capable - but there's not a chance in hell of my trying to set it up, because its interface is horrendous.

Certainly, Flash isn't going to vanish. Well, not overnight. (It might be superseded by something - also from Adobe.)

The real question is, what sort of meeting did Apple staff have where they determined that it was a good idea - and a necessary idea - to block cross-compilation? "Hey, Adobe's doing a cross-compiler that will generate iPhone OS programs. Do we like that?" In code terms, they should be indistinguishable from a native app (although they might look a bit horrendous: Gruber points to the Kindle app, cross-compiled using Qt, as an example).

It's just possible that Apple is trying to enforce some sort of user interface guidelines here, having seen the horrors of the Kindle app and yelped; on the Mac, programs created with RealBasic and Java have a similar ability to look like something lovingly built with a knife and fork.

The timing, though, speaks of a snub - although at least those developers will be happy that Apple did it now rather than after CS5 was released. Power games? You bet. And Apple is again demonstrating that if you control the hardware and control the gates, you control the whole of the experience. The odd thing is, people - as in users - seem to like it, judging by Apple's financial results.

Really concise point of view on the Apple v Adobe battle after the change to the developer agreement.

Posted via web from Rob Noble

Friday, January 8, 2010

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